May 14, 2005, 02:17 AM // 02:17
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#2
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Ascalonian Squire
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Maybe for very special situations when youre not being focused and have a healing spell on you. Its just too risky imho, and the skill slot can be used for something more useful!
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May 14, 2005, 02:19 AM // 02:19
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#3
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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berserker stance for the win or battle rage =]
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May 14, 2005, 03:45 AM // 03:45
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#4
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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No frenzy... replace it with something useful that doesn't promote your death
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May 14, 2005, 04:15 AM // 04:15
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#5
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Ascalonian Squire
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If you want to use frenzy, make sure to have another stance up. If you become a target, just hit the other stance to cancel frenzy.
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May 14, 2005, 02:16 PM // 14:16
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#6
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Death From Above
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If Frenzy were elite, I'd still use it in competitive PvP play. A 50% boost to your DPS (to say nothing of how it affects your damage adds and adrenal gain) is worth just that much. Getting damaged is what healers are for and, as a Warrior, you're not a priority target so you shouldn't be seeing much damage in the significant portions of the game anyway.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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May 14, 2005, 03:12 PM // 15:12
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#7
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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50% boost? It's only 33%.
Last edited by Deku; May 14, 2005 at 03:19 PM // 15:19..
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May 14, 2005, 03:20 PM // 15:20
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#8
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Krytan Explorer
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
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Only time I ever have used frenzy is to take out monks give a nice boost to your dps vs the squishy folk plus some good amount of adrenaline.
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May 14, 2005, 03:31 PM // 15:31
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#9
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Death From Above
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Quote:
Originally Posted by Deku
50% boost? It's only 33%.
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33% faster swing speed. That translates into doing 50% more damage.
Let's say you use a sword which deals a hit every 1.33 seconds normally. Using Frenzy you'll swing 33% faster which means you'll land a hit every 0.88 seconds. So, let's say over the 8 seconds Frenzy lasts (and with its recharge the way it is you can keep it up indefinitely as long as you have the energy). Normally you can swing 6 times during that timeframe. With Frenzy up you can swing 9. Say you do 10 damage a swing and that's 60 damage versus 90 or a difference of? 150%. No matter the time frame (after the first few swings), no matter the damage, by swinging 33% faster you'll gain 50% of your damage.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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May 15, 2005, 02:45 AM // 02:45
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#10
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Lion's Arch Merchant
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Hrm.
Where can you get the skill berserker stance?
I've been using Frenzy lately, though, when I'm up against a single target which happens a lot in 4v4.
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May 15, 2005, 03:22 PM // 15:22
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#11
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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berserker stance...ill never use frenzy again.
try the outpost...the one just NW of Droknar's Forge i think.
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May 16, 2005, 01:24 AM // 01:24
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#12
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Ascalonian Squire
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I had 2 warriors and a me/w using frenzy while beating on my monk. I used shatter hex on the monk ( who was backfired) and they all took 280 dmg. Hit the mesmer ( using illusionary weaponry) with shatter enchantment for 204 and he promply fell over dead all with 2 instant cast spells. This forced thier monk to start healing like mad, which killed himself with backfire. One phoenix from our elementalist finished off the warriors. Quickest fight ever all because of frenzy :P From engagement to elimination ( 4v4 at droknar) it took all of about 6 seconds.
Quote:
Originally Posted by Sausaletus Rex
33% faster swing speed. That translates into doing 50% more damage.
Let's say you use a sword which deals a hit every 1.33 seconds normally. Using Frenzy you'll swing 33% faster which means you'll land a hit every 0.88 seconds. So, let's say over the 8 seconds Frenzy lasts (and with its recharge the way it is you can keep it up indefinitely as long as you have the energy). Normally you can swing 6 times during that timeframe. With Frenzy up you can swing 9. Say you do 10 damage a swing and that's 60 damage versus 90 or a difference of? 150%. No matter the time frame (after the first few swings), no matter the damage, by swinging 33% faster you'll gain 50% of your damage.
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Close.
At 1.33 seconds you get in juuust over 6 swings. Since we will round down because you cant have a partial swing, thats 6 swings in 8 seconds.
with Frenzy you actually get a swing every .8911 seconds. Which lets you hit for ALMOST 9 times in 8 seconds. But its still jsut 8 hits in 8 seconds.
8/6 = 1.33333333... = 33% increase in DPS
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May 16, 2005, 01:42 AM // 01:42
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#13
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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Quote:
Originally Posted by Erasmus
Close.
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No actually, correct. If Ensign sees you making posts with dodgey maths in it, he's likely to ban you
Over 100 seconds (to avoid dodgey rounding as above), your normal sword will get 75 attacks, with frenzy, you'll get 113, which is indeed a 50% damage increase.
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May 16, 2005, 03:14 AM // 03:14
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#14
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Ascalonian Squire
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Quote:
Originally Posted by Pharalon
No actually, correct. If Ensign sees you making posts with dodgey maths in it, he's likely to ban you
Over 100 seconds (to avoid dodgey rounding as above), your normal sword will get 75 attacks, with frenzy, you'll get 113, which is indeed a 50% damage increase.
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Its not dodgey rounding. Its simply the number of swings you actually get in in 8 seconds.
but he was right, although not because of his example, which results in 33% increase because of incomplete swings. Add in one more instance of frenzy and you get 17 swings to 12 which is a 41% increase. Add in one more and you are pretty much at 50% increase.
(Rate* 1)/time = unaltered swings
(rate *2/3)/time = frenzy swings
unaltered swings/frenzy swings = dps increase.
(Rate/time)/((2/3)rate)/time) = (1/1)/[(2/3)/1]= 3/2 = 1.5 = 150% dmg.
Last edited by Erasmus; May 16, 2005 at 03:30 AM // 03:30..
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May 16, 2005, 09:24 AM // 09:24
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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The real question is Frenzy vs Berserker. Which to use?
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May 16, 2005, 09:45 AM // 09:45
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#16
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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Obviously you'll use frenzy because of berserker's recharge time.
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May 16, 2005, 11:53 AM // 11:53
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#17
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Berserker Stance ends if you use a skill, and has a brutal recharge, so if you like whacking people with default attack, use Berserker Stance. If you want to win, use Frenzy.
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May 16, 2005, 12:01 PM // 12:01
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#18
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Ascalonian Squire
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frenzy sucks need I say more?
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May 16, 2005, 01:21 PM // 13:21
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#19
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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Quote:
Its not dodgey rounding. Its simply the number of swings you actually get in in 8 seconds.
but he was right, although not because of his example, which results in 33% increase because of incomplete swings. Add in one more instance of frenzy and you get 17 swings to 12 which is a 41% increase. Add in one more and you are pretty much at 50% increase.
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Actually its always 50%. If the numbers are confusing then think of a bottle filled with water. If that water now takes up 33% less space then exactly one third of that bottle will be empty and 2/3 full. Into that empty 3RD you can put exactly enough water that equals half of what you already have which is 50%. The 50% is constant.
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May 16, 2005, 03:03 PM // 15:03
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#20
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Hehe, you people make it way too complicated. It's perfectly simple.
With Frenzy, you hit in 2/3rds of the time it normally takes. If that doesn't make it immediately obvious to you that you get 3 attacks in the time it normally takes to make 2, just imagine a hypothetical weapon with a 3 second attack speed. Without Frenzy, you make 2 attacks in 6 seconds. With Frenzy, it only takes 2 seconds for each attack, so you make 3 attacks in 6 seconds.
Technically, a "swing speed" measure is your time per attack, in other words, time/attacks, and since attacks are damage, that's time/damage. DPS is an inverse measurement, since it's damage over time, i.e. damage/time. So when translating from one to the other, you're inverting the fraction. 2/3 swing speed (time/damage) = 3/2 DPS (damage/time).
Put most simply and suscintly: 2/3 time/attacks = 3/2 attacks/time.
Last edited by Dreamsmith; May 16, 2005 at 03:12 PM // 15:12..
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